Digital Twins From Drone
Last updated
Last updated
Meshroom
Blendar
Paid Plugin: Simple Bake
MeshLab
Take images on cloudy day to minimize shadows
Import images to meshroom
Process the mesh
Export obj and textures
Import into blender
Duplicate the object
Remove the textures
Export the blank obj into Meshlab
Create the UV map in Meshlab
Created 8k UV map
Save the uvmap to the obj
Go back to blender
Import object file
Decimate the mesh
Run the simple bake with PBR
Diffuse
Bake at 8k
New UV maps
Blender, mesh baking: https://www.youtube.com/watch?v=Yx9TvvnxCAM
Step by Step:
This talkes about how to handle multiple texture maps
https://brandonsdrawings.com/texture-baking/)
painful part is that meshroom creates several texture maps, which makes this workflow almost impossible.
Paid Plugin:
This is the simple bake plugin for Blendar that automates the flow: https://www.youtube.com/watch?v=HGoQrqu_V1A&t=4s
UV map created by Meshroom is aweful
Fix the UV map
https://www.youtube.com/watch?v=XUkMY8Sp_AM
Changing Sun positions
auto-boundary: true, feature-quality: ultra, feature-type: akaze, mesh-size: 600000, min-num-features: 20000, pc-quality: ultra, rerun-from: dataset
1 hour- 300 pics
AKAZE v Sift
Akaze is worse for shadows.
Hahog
3 hours
auto-boundary: true, feature-quality: ultra, feature-type: hahog, mesh-size: 600000, min-num-features: 20000, pc-quality: ultra, rerun-from: dataset
Tighter mesh, reconstructed more of the street
WebODM